MARÍA LAURA MIRABELLI
Designer & Creative Technologist
Born and raised in Costa Rica
Game Designer at Schell Games
Master of Entertainment Technology from Carnegie Mellon University (Class of 2023)
Arts graduate from New York University Abu Dhabi (Class of 2019)
Experienced in video game development, interactive media and teaching, exploring the intersection of art + design + technology + education
Older sister, puzzle lover, eater of too much chocolate, sufferer of allergies
Video Games
Mixed reality nonogram puzzle game for Apple Arcade, available on Apple Vision Pro
Role: Game Designer
Tasks: Implementation of in-engine UI systems and assets (C# scripting in Unity)
Academic Projects
Educational game that combines physical computing, virtual worlds and problem-solving to help middle school students understand the difference between inputs and outputs in technology.
Roles: Game Designer, Assistant Producer
Tasks: Narrative content and gameplay design, UI/UX, research, playtesting, project management, documentation
AR-based educational experience designed to complement an aviation museum exhibit, with the goal of exposing children to aviation history and careers through a multi-stage group activity
Roles: UX Designer, Co-Producer
Tasks: Narrative content and puzzle design, research, playtesting, project management, documentation
An exploration of AI and art:
When human and computer both have roles in developing artworks, whose creations are they?
Who conceived them and who controlled them?
Role: Artist
A collection of art pieces that expose the contradiction between Costa Rica's marketed image as paradise and the country's dire realities
Roles: Artist, Programmer
An homage to three iconic Latin American women and their work, created with neural style transfer
Role: Artist
An interactive diorama experience based on the short story "Light is Like Water" by Gabriel García Márquez
Roles: Artist, Programmer
A fluttering visualization of population growth rates around the world
Roles: Artist, Programmer
A browser-based game that recreates the "keeping up with the Joneses" effect, connecting it to the issue of suicide due to poverty
Roles: Artist, Programmer