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MARÍA LAURA MIRABELLI

Designer & Creative Technologist

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Born and raised in Costa Rica

 

Game Designer at Schell Games

Master of Entertainment Technology from Carnegie Mellon University (Class of 2023)

Arts graduate from New York University Abu Dhabi (Class of 2019) 

Experienced in video game development, interactive media and teaching, exploring the intersection of art + design + technology + education

Older sister, puzzle lover, eater of too much chocolate, sufferer of allergies

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Video Games

Puzzle Sculpt

Schell Games

2024

Mixed reality nonogram puzzle game for Apple Arcade, available on Apple Vision Pro

Role: Game Designer

Tasks: Implementation of in-engine UI systems and assets (C# scripting in Unity)

Academic Projects

Micro Bittle

Carnegie Mellon University

2022

Educational game that combines physical computing, virtual worlds and problem-solving to help middle school students understand the difference between inputs and outputs in technology.

Roles: Game Designer, Assistant Producer

Tasks: Narrative content and gameplay design, UI/UX, research, playtesting, project management, documentation

ARviation

Carnegie Mellon University

2022

AR-based educational experience designed to complement an aviation museum exhibit, with the goal of exposing children to aviation history and careers through a multi-stage group activity

Roles: UX Designer, Co-Producer

Tasks: Narrative content and puzzle design, research, playtesting, project management, documentation

(A)rt man(I)festo

New York University Abu Dhabi

2019

An exploration of AI and art:
When human and computer both have roles in developing artworks, whose creations are they?
Who conceived them and who controlled them?

Role: Artist

Espantos

New York University Abu Dhabi

2019

A collection of art pieces that expose the contradiction between Costa Rica's marketed image as paradise and the country's dire realities

Roles: Artist, Programmer

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Transferred Portraits

New York University Abu Dhabi

2018 - 2019

An homage to three iconic Latin American women and their work, created with neural style transfer

Role: Artist

Light is Like Water

New York University Abu Dhabi

2017

An interactive diorama experience based on the short story "Light is Like Water" by Gabriel García Márquez

Roles: Artist, Programmer

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Life Garden

New York University Abu Dhabi

2017

A fluttering visualization of population growth rates around the world

Roles: Artist, Programmer

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Keeping Up With the Joneses

New York University Abu Dhabi

2016

A browser-based game that recreates the "keeping up with the Joneses" effect, connecting it to the issue of suicide due to poverty

Roles: Artist, Programmer

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Art & Others

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